Camera3D
Camera3D.direction
Camera3D.position
Camera3D.px
Camera3D.py
Camera3D.pz
Camera3D.theta
Camera3D.x
Camera3D.y
Camera3D.z
Canvas3D
Canvas3D.add()
Canvas3D.add_light_source()
Canvas3D.add_many()
Canvas3D.camera
Canvas3D.camera_as_light_source
Canvas3D.dimensions
Canvas3D.extrema()
Canvas3D.frustum
Canvas3D.origin
Canvas3D.scale
Canvas3D.svg()
Canvas3D.tikz()
Trajectory
Trajectory.a
Trajectory.b
Trajectory.dt
Trajectory.make_points()
Trajectory.phi
Trajectory.svg()
Trajectory.tikz()
Face
Face.centroid
Face.n
Face.shaded
Face.svg()
Face.tikz()
Face.v1
Face.v2
Face.v3
Mesh
Mesh.backface_culling
Mesh.from_obj()
Mesh.parametric()
Mesh.svg()
Mesh.tikz()
Mesh.translate()
Mesh.triangles
Mesh.vertices
PObject3D
PObject3D.svg()
PObject3D.tikz()
project_point()
FakeSphere
FakeSphere.center
FakeSphere.radius
FakeSphere.svg()
FakeSphere.tikz()
FakeSphere.visible_radius()
Vector3D
Vector3D.cylindrical()
Vector3D.from_two_points()
Vector3D.spherical()
Vector3D.unitary
Vector3D.x
Vector3D.y
Vector3D.z
dist3()